Last time the group successfully broke out of the Field Ward Guard House, accompanied by Torquil and Seat. They zigged when the original plan was to zag, leaving behind a badly-disguised-Aldred to face whatever music may be playing…
Why this turn of events? Because Torquil had made them an offer that they had it within their power to refuse, but decided to accept. That offer? A better route to Skullport, fabled city beneath the streets of Waterdeep.
How do they get on in their journey there? How does Aldred get on after seeing his companion chase into the dirt? What could possibly go wrong with following directions from a strange man carrying a big Fungus locked up in a city jail?
Find out in this fortnight’s episode of Frauds of Waterdeep!
- Zerelda, Half-Elf Fighter 5
- Aldred Eltorchul, Human Wizard, Level 5
- Fenn, Half-Orc Rogue Level 5
- Ode, Half-Elf Bard Level 5
- Ignatius, Human Warlock Level 5
Whilst this is a “non-traditional” run through of Dragon Heist, there may well be spoilers for your own games. The game is also now transitioning to Dungeons of the Mad Mage!